The Pie Charts Showing The Time People Spend On Smartphones And Tablets IELTS Writing Task 1 deals with info-graphic questions. The picture questions in The Pie Charts Showing The Time People Spend On Smartphones And Tablets IELTS writing task 1 require candidates to write a summary or overview based on a diagram, a line graph or a bar graph in at least 150 words. Candidates need to understand the diagram in The Pie Charts Showing The Time People Spend On Smartphones And Tablets IELTS Writing Task 1 clearly to write the answer. IELTS writing score is marked based on band scores. The band scores range from 0 to 9. This IELTS Academic writing task 1 shows the percentage of activities that a smartphone is used for. The Pie Charts Showing The Time People Spend On Smartphones And Tablets IELTS Writing Task 1 helps candidates to prepare for exams. Candidates need to consider IELTS practice papers as part of their preparation for this section.
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Topic: The pie charts below show the data regarding the time people spend on smartphones and tablets, divided by category.
Summarize the information by selecting and reporting the main features and make comparisons where relevant.
Band 6.5 Essay
The provided pie charts show data about how much time people spend using smartphones compared to tablets. On the whole, it is evident that, in comparison to other uses, gaming and social networking are the most common activities on both of these devices. They occupy a majority of the diagram compared to other activities.
According to the charts, games and social networking account for the majority of time spent, or almost three-fourths of all time spent, though the individual proportions vary. When playing games, people spend more than a third of their time using smartphones and more than half of their time using tablets (57%). But even so, smartphones spend more time on social networking, the next most popular activity, with a 14 percentage point difference. When social networking accounts for 29% of all smartphone time, utilities only account for 20% of usage. Utilities take up just 3% of the total time in tablet. On tablets, 13% of time spent is spent watching videos and listening to music; on smartphones, it is only 8%. In both gadgets, news is listed as the comparatively lowest rated interaction.
In summary, activities like news, and other stuff are not being used that much and are very low compared to games and social media. Utilities are being used more in smartphones than in tablets. Music and videos are slightly used more in tablets than in smartphones.
Band 7 Essay
The pie charts, shown in percentage, demonstrate the change in the amount of time spent on smartphones and tablets in six different extents. Overall, playing games on these two devices is the most popular feature followed by social networking. They occupy a majority of the diagram compared to other activities.
The utility consumption rates of those are also noticeably different from one another. According to data, the majority of people who use smartphones and tablets are likely to access games between more than a third and over half. In terms of networking usage, only about 3 out of 10 people use their phones to access social media, with working tablets outpacing them by 5%. On the other hand, the utility rate for smartphones is six times higher than the rate in tablets. Additionally, less than a tenth of people use smartphones and tablets for other purposes. On both devices, less than one in ten people use them for other forms of entertainment like reading news or watching videos and listening to music.
In conclusion, activities like news and other content are not used nearly as frequently as games and social media. In comparison to tablets, smartphones are used more often for utilities. Tablets are slightly more frequently used for music and videos than smartphones.
Band 8 Essay
The given pie charts show data regarding the amount of time spent by smart phone and tablet users according to six different activities.
What is noteworthy overall is that the two most popular activities among gadget users are games and social networking. According to the graph, games account for 35% and 57%, respectively, of the total time spent on smartphones and tablets. Social networking, with a rate of just under two-thirds for mobile phones and just over a tenth for the tablet, is the second most common activity where both gadget users allot most of their screen time. Moreover, news only accounts for 3% in tablets and 3% in smartphones making them the least. Other activities are also similarly small with 5% of time on smartphones and 8% of time on tablets.
Briefly put, compared to games and social media, the use of activities like news and other content is very low. In comparison to tablets, smartphones use utilities more frequently. In comparison to smartphones, tablets are used slightly more for music and videos.
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