Some People Regard Video Games As Harmless Fun, Or Even As A Useful Educational Tool Ielts Writing Task 2

Collegedunia Team

Jan 13, 2023

Some People Regard Video Games As Harmless Fun, Or Even As A Useful Educational Tool Ielts Writing Task 2 is an agree-disagree essay and consists of three sample answers. The task requires the candidates to provide a tentative and argumentative answer to the question. The IELTS sample answers - Some People Regard Video Games As Harmless Fun, Or Even As A Useful Educational Tool Ielts Writing Task 2 comprises two parts. The Introduction and body. The introduction is a brief description of the topic. The body contains argumentative statements and tentative answers to support the test-taker's perspective. IELTS writing task 2 evaluates candidates based on the knowledge and views they have expressed. Some People Regard Video Games As Harmless Fun, Or Even As A Useful Educational Tool Ielts Writing Task 2 is measured by the areas like grammar, content, and structure. IELTS writing score is marked based on band scores. The band scores range from 0 to 9. Since the topics are very diverse, candidates must go through IELTS Writing practice papers to become familiar with a lot of topics.

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Topic : Some people regard the video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them.
In your opinion, do the drawbacks of video games outweigh the benefits?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Band 6.5 Essay

The rationale of video games has been the subject of debate. While some people think that these video games are good for humanity, others think that they will only serve to divert people's attention. The following essay will go into detail on the negative effects that video games are thought to have on our minds, despite the fact that they do have some positive aspects.

Many people think that video games are both entertaining and educational for a variety of reasons. It is thought that playing video games can aid in stress relief. Without running the risk of getting hurt or injured, players could experience the thrill of being a hero or a professional athlete. Additionally, some video games, like Tetris or chess, are thought to be educational because they encourage players to use their intellect.

Despite the positive aspects, people are unaware of how serious a problem the games have become for both individuals and societies. First of all, a lot of people developed video game addictions, which had an impact on their performance at work or in school. Due to spending a lot of time playing video games, many workers are becoming less focused and productive, and some students are performing poorly in their classes. Second, some games have portrayed violent and cruel scenes that have had an impact on players' minds. In several instances, students in America have acted violently toward their classmates as a result of being influenced by the game. The health of residents has also been impacted by video games. Video game players typically eat snacks and do not do regular exercise. As a result, they run the risk of developing diabetes and obesity.

In conclusion, video games have both positive and negative aspects, but it can be argued that the disadvantages outweigh the advantages.

Band 8 Essay

Playing video games is popular among many people, especially kids. Although it can be acknowledged that these games occasionally have a beneficial impact on the user, the negative ones are more than this.

Video games are a fantastic tool that allow players to unwind and forget about the difficulties of the outside world. Players are transformed into the main character in a fantasy world by playing video games, which transport them to a virtual world with thrilling missions or interesting targets. Video games not only foster the imagination and creativity of the player, but also provide a realistic, life-like experience. In addition to learning how to use a tool like a gun or archery, players who play simulation games may also improve their fighting or motor skills.

But some video games can be so compulsive that players end up drowning in the virtual world. The temptation of the missions or the rewards after reaching the goals draws them in. They gave up hours of their day to play video games and play consoles, which had a negative impact on their performance at work or school. Sometimes, playing video games could ruin their relationships in real life or make it difficult for them to interact with others. Particularly, playing too much has a negative impact on both their physical and mental health, which can result in mental disorders, obesity, or even death. As an example, a young man in Vietnam was discovered dead at home after three days of nonstop video game use.

In conclusion, if people use video games responsibly, they can be both an entertaining and useful tool. Otherwise, it might negatively impact the users with their quality of life.

Band 7 Essay

Videogames have unquestionably become the most well-known form of entertainment in recent years thanks to the most recent advancements made by a variety of innovative technologies. It is still up for debate whether playing video games is lucrative or detrimental. This essay will discuss the benefits and drawbacks of playing these games on electronic devices, as well as provide conviction that the disadvantages outweigh the advantages with solid examples.

Some people assert that playing video games is solely for entertainment and that it is a form of relaxation that revitalizes us after our busy workdays. By concentrating on these games, we often find that our concentration and problem-solving abilities improve. Additionally, these games are programmed in a variety of foreign languages, and players can choose dialects based on their preferences. This eventually improves their understanding of a wide range of languages used all over the world. As a result, these applications enhance our abilities in a variety of areas, including focus and foreign languages.

On the other hand, there are a lot of factors that make these applications disadvantageous. People don't engage in enough physical activity because they spend so much time stationary and glancing at their gadgets.

As a result of spending so much time sitting, this gradually causes serious health issues like obesity. In addition, there are numerous issues that have an impact on our physical wellbeing. For instance, the harmful light emitted by computers and mobile devices has a significant negative impact on our eyesight, and the majority of people in this generation are required to wear spectacles as a result. Additionally, kids are used to playing dangerous games that teach shooting and killing people. Children are affected negatively by this, and there is a good chance that they will carry this out in their own lives.

As a result, if a person or a child continues to play these games, they must overcome numerous obstacles.

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