IELTS Writing Task 1 is designed to assess candidates' ability to interpret and summarise visual data such as bar charts, tables and graphs. The IELTS task requires candidates to identify key trends, make comparisons and present information in a clear and logical way. Effective writing requires highlighting important features, avoiding unnecessary details and using precise vocabulary.
IELTS Writing practice tasks can help candidates improve their skills in analysing and summarising different types of data presentations. For a bar graph showing global sales of different types of digital games from 2000 to 2006, candidates should focus on identifying key trends of increases or decreases in sales, comparing the performance of different types of games and identifying changes over the period. Regular practice of such tasks will improve candidates' ability to draw out relevant details, make meaningful comparisons and organise their answers clearly, leading to better performance in the writing section of IELTS.
Topic:
You should spend about 20 minutes on this task. The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant. You should write at least 150 words.
Band 8 IELTS Answer
The chart outlines the around the world deals of 4 sorts of advanced diversions in billions of dollars between 2000 and 2006.
It is obvious that handheld recreations are the foremost sold thing in that period. By differentiation, online recreations have not had any deals in 2000. All of the deals developed relentlessly in this period but support recreations which had diminished over the said long time.
Within the year 2001, versatile phone games began to be sold for less than 1 billion dollars, but within another year the sum of deals was broken even with online diversions, and they were both sold for about 1 billion dollars. Their competition in deals remained nearly the same until the year 2006, online recreations passed versatile phone games's deals for over a billion dollars.
Band 7.5 IELTS Answer
The chart outlines the offering of computerized diversions by four categories over the world amid the period from 2000 to 2006.In common, handheld recreations are the foremost common type additionally there's a sensational increment in portable phone diversions and online recreations though a drop in support recreations.
It can be seen clearly that handheld diversions stay a steady rise from around $ 11 billion in 2000 and reach a top at $18 billion of dollars in 2006.
By 2001, with the appearance of offering online diversions and mobile phone diversions within the following year, the wage was around 1 or 2 billion of dollars. Over the other 4 a long time, they got to be more well known , with sales reaching around $ 7 billion for versatile phones and around $ 9 billion for online recreations. By differentiation, within the same year 2006, turnover from support diversions dropped to its most reduced point, at around $2.5 billion.
Band 7 IELTS Answer
The bar chart outlines the world discount of diverse sorts of diversions in billions of dollars from 2000 to 2006. Generally, it is obvious from the graph that handheld recreations have the foremost deals. Also, online recreations and portable phone diversions expanded their deals each year, whereas support diversion deals diminished.
In 2000, Handheld recreations where to begin with put in deals at fair beneath 12 billion dollars and it increased every year and came to around 15 billion dollars within the a long time 2004 and 2005. This angle took the crest point at around 18 billion in 2006. Be that as it may, support diversions were at 6 billion dollars in deals in 2000 , taking after that, fell marginally each year and stayed at around 4 billion dollars in 2003 and 2004. But it kept on decaying and came to the lowest point in 2006 at 3 billion dollars.
Besides, online recreations and cellphone diversions were not within the year 2000 this showed up within the year 2001 at fair beneath 1 billion and in 2002 at fair over 1 billion dollars, separately. At long last, their most noteworthy point at 2006 at around 8 billion dollars.
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