Children Of Different Ages And Countries Play Computer Games These Days IELTS Writing Task 2

Collegedunia Team

Jul 13, 2022

Competitive Sports Can Help to Reach Cultural Interaction Among People of Different Age Groups IELTS Writing Task 2 consists of three sample answers provided below. The task requires the candidates to provide a tentative and argumentative answer for the question. The sample answers comprises two parts: Introduction and body. The introduction is a brief description about the topic. The body contains argumentative statements and tentative answers to support the test-taker's opinion while discussing both the views.
IELTS writing task 2 evaluates candidates based on the knowledge and views they have expressed. The areas that candidates are assessed on are grammar, vocabulary, and style. IELTS writing score is marked based on band scores. The band scores range from 0 to 9. Since the topics are very diverse, candidates must go through IELTS Writing practice papers to become familiar with a lot of topics.

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Topic: Children of different ages and countries play computer games these days. Parents think these computer games have little educational value and have harmful effects on children. What is your opinion?

Model Answer 1

Computer-based games have grown in popularity amongst kids all around the world in modern settings. In light of this, some people contend that such games offer nothing in the way of instructional benefit and might even be damaging to kids. I concur with them entirely.
To start, the majority of video games are not as instructional as classroom exercises. Even though some online games can improve kids' concentration and problem-solving skills by asking them to cooperate with other players to attempt to solve complex puzzles. These abilities can be better developed through team-building and outdoor activities. Teenagers would cooperate with their teammates to outplay their opponents when they play football. For instance, these activities can improve their problem-solving and teamwork abilities.In addition, it is clear that computer games are bad for young people's health and academic performance. Due to the frequent incentives, new goals, and scores that gamers receive, gaming can be extremely addicting. Nowadays, many kids will spend hours each day trying to advance through a game's levels or beat their friends' scores. The absence of activity brought on by this kind of addiction may result in health issues like obesity. Additionally, if young pupils use video games or computers for an extended period of time without finishing their schoolwork. Effectively, they run the risk of failing school tests. Children who perform poorly in school find it difficult to seek higher education and eventually land a respectable career. But it has some disadvantages as well. Let's take an example.
For instance, numerous studies indicate that kids who spend a lot of time playing video games every day end up doing poorly in school. Staying away from social gatherings and outdoor pursuits. It causes problems with the body and mind, such as poor vision and hopelessness. In addition, playing violent video games taints children's judgment and disturbs their capacity for rational thought. Young people who play violent video games frequently exhibit violent behavior. As an illustration, a kid who was hooked on shooting video games carried out the tragic shooting incident that took place in an American school years ago. This resulted in the deaths of several young people.

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Model Answer 2

In the past couple of years, technology's influence on human life has substantially expanded. Numerous effects have resulted from this, including a sharp rise in the number of kids playing video games. This article takes a look at the many ramifications of this transition and suggests ways to mitigate any unfavorable outcomes.
Speaking of the good things, there are many advantages to playing video games. These can include things like enhancing kids' logical reasoning or helping them develop cognitive skills. Games have grown to become a significant industry. These have given kids the chance to demonstrate their capacity for logical and abstract thought. Many of these games demand that kids follow instructions and attempt to use logic to solve challenging puzzles. Such games undoubtedly benefit a child's brain development. But on the other side, concerns are being voiced about the excessive use of violence and gory features in video games. These could set a bad precedent by rewarding players for using more violence, making them very addicting. In addition to being addictive, they hinder children's social growth and instill aggressive emotions like rage and hatred in their behaviors and thinking.
However, there are numerous actions that can be performed to reduce adverse effects. First off, computer games are rated for various ages, so parents may pick them out for their kids to prevent inappropriate content. Secondly, families can restrict how long their kids play video games to prevent addiction. Lastly, parents can push their kids to play outside games by showing an invested role in their activities. In conclusion, there are a range of advantages and drawbacks to playing video games. In order to prevent any unfavorable impact these may have on children, parents should keep an eye on their kids and adopt safety measures.

Model Answer 3

Computer games are ubiquitous practically across all generations, which has caused some parents to worry that their children won't learn anything from them. Personally, I vehemently disagree with this viewpoint for a variety of reasons, and I'll provide reasons to back up my position in the sentences that follow.
Nowadays, more individuals use computers than ever before, and they are so common in our contemporary society that even young children may use them to play games. This essay explores the drawbacks of young people playing digital games on computers and offers various solutions to mitigate these impacts. The most catastrophic consequence of young children playing computer games is the addiction these games foster. Computer games need millions of dollars to produce in order to draw in enormous audiences and keep people engaged to their screens. They are made to be addicting, thus. Additionally, this fixation interferes with kids' time for socializing, studying, and even engaging in outside activities. It is undeniably true that video games have ingrained themselves into our culture. Anyone can connect to the internet at any time and download whatever software they choose. First and first, not all games are bad for kids, in my opinion. There are several games with academic value, including those that teach new cultures, numbers, alphabets, puzzles that help kids' memories. Further, strategy games like chess, and more are also helpful. As a result, I believe that parents must supervise their kids. Particularly those under the age of 10, to ensure that they are only playing games that they find interesting.
Aside from this, I concur that there are games that many people believe have no educational value and only exist to put pressure on players to reach certain levels. These activities, in my opinion, encourage kids to play with one another, which enhances teamwork, fosters rational reasoning, and imparts technical knowledge. They may boost the kids' self-esteem and enhance their socializing, leadership, and teamwork abilities. In conclusion, it is obvious that video games in societies have beneficial benefits and learning outcomes for people of all ages for the reasons indicated above.

*The article might have information for the previous academic years, please refer the official website of the exam.

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